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Chapter 238: Chapter 225: The Giant Ship Safely Escorts to the Station
In the six regular races of Heroic Creation Era, the Dwarf Clan’s popularity is only slightly better than the Hell Race. Compared to races like the Human Race, Elf Clan, and Undead which are filled with beautiful women and cool men (Note: female vampires are devastatingly beautiful), the dwarves’ stature indeed isn’t pleasing, and Dwarf Ladies are especially intolerable to female players. Even the masculine yet tender beauty of Beastman women can mesmerize a large number of players, leaving dwarves far behind. This shows how important appearances are.
Another main reason is the unappealing homeland of dwarves, surrounded by steep, snow-covered mountains right outside the door, and dreary underground cities inside.
Of course, the advantages of dwarves are also obvious, which are high attack, high blood, high Defense, high Stamina, and inherent High Magic Resistance! The dwarf army is disciplined like unbreakable steel, hence the Dwarf Heroes have a special sub-skills tailored for dwarf troops: Steel Legion!
–Steel Legion: When the dwarf troops form a military formation, the entire group’s physical and magical defensive power increases by 20%.
Forming a military formation means giving up the speed of charge, of course, for dwarves who naturally have short legs and slow speed, there is no need to charge. However, this does not mean that the dwarves’ troops will be deceived to death by the enemy’s ranged attacks. Dwarf Level 2 ranged troops, the spear throwers, and Level 4 Soldier Rune Mages are not inferior to the ranged units of any other race, not to mention the dwarves also have powerful, nearly perfect Level 5 charging troops, Bear Cavalry!
The Bear Cavalry, known as the nemesis of cavalry, often causes the horses of human Level 6 Knights to be thrown into confusion with their roar. Moreover, the Bear Cavalry also possesses the special skill of knocking back and crushing.
Why is Bear Cavalry so strong yet only Level 5 troops? Because the dwarves’ Level 6 troops are even more abnormal, the Flame Lord! A Magic Troops kind, nicknamed “Little Titan,” with almost the strength of Level 7 troops. Of course, it is also the least produced Level 6 troops among all races.
As for the dwarves’ Level 7 troops, they can only be described as monstrous – the Magma Dragons, resembling the monsters in Ultraman, red and black stone walking dragons that spew magma when hit, causing astonishing damage.
In summary, just like the Elf Clan, except for Level 7 troops, the overall quality of the Dwarf Clan’s troops is higher than that of the same level Human Race, Undead, and Hell Race. This can also be considered a compensation mechanism for races that produce fewer troops. This compensation mechanism will inevitably make the Elf Dwarves champions of leagues but weaker in national wars.
Currently, only the Russian Zone is fully developing the Dwarf Clan, although the Russian Zone has a world-famous Human Race hero, the Siege Master.
That’s all for the introduction of dwarves.
Under the loud alarm that rang throughout the town, the patrolling oar ships at sea also gathered at the port. Meanwhile, nearly a thousand Dwarf Warriors in the town prepared and gathered at the dock to line up and board the ships. Although nearly a thousand might not seem much in a land battle, sea battles are different; it’s not about having more troops.
However, looking at the dwarves’ readiness, it’s clear they are indeed banking on numbers.
Indeed, dwarves love adventures, but their sailing skills are average, and they really can’t handle high-technical-content ships such as sail ships. In naval battles, the tactics of dwarves and pirates are similar: oar ships ramming and boarding, then engaging hand-to-hand combat. Seeing that their oar ships are equipped with heavy armor at the bottom and an Ice-breaking Ram at the bow, Da Fei is full of confidence in this battle. At least in terms of ramming, the Viking Undead ships definitely cannot win.
Just then, a deep horn sounded, and a giant Sail and Oar Ship appeared at the bay of the harbor, causing the dwarves at the port to burst into enthusiastic cheers!
Looking at this sea leviathan, Da Fei’s eyelids twitched in shock! A huge ship! Damn, he actually saw a giant ship!
In the game, ships are divided into four sizes based on their body structure: small, medium, large, and giant. Da Fei’s Flying and Radiant Wings are both large. A large ship can have up to four masts and three decks, which means three levels below the deck.
If the purpose is overseas exploration, a large ship is already the limit, ensuring speed, stamina, and survival from storms and Sea Monsters. Any larger would be impractical, the materials can’t support a bigger structure, a blast of wind or a wave would break it apart, like a building; constructing over 100 floors is the limit, any taller and the foundation and materials would not withstand.
But giant ships are different; they can only be warships, their timber is specially customized Copper-Wrapped Wood or Iron-Wrapped Wood, meaning the timber is wrapped with a thick layer of copper or iron, providing a more stable structure to support the giant ship structure and also being extremely resistant in naval battles. However, the downsides are also obvious; the ship is too heavy and significantly slower. It also drafts deeply which makes it easy to run aground, and normal small harbors can’t accommodate such a behemoth.
The design philosophy of giant warships has never been about pursuit but about decisive battles. Taking battleships as an example, having 100 gun ports is considered few. Of course, the cost of building a giant ship is astronomical, in an era when players can’t even afford large ships, giant ships are even more out of the question. Not to mention the maintenance costs to prevent the Iron-Wrapped Wood from rusting.
But the giant ship in front of Da Fei is completely a different type of warship from battleships, a four-masted giant oar ship, with its bow still sporting a terrifying giant iron ram.
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