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  1. Home
  2. Online Game: I Have 48 Hours a Day
  3. Chapter 10
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Chapter 10: Kill

Translator: Henyee Translations Editor: Henyee Translations

Desert-Lone Eagle? Seuss looked at the name above that person’s head.

When he was sleeping at the inn yesterday, he vaguely heard a world announcement.

Desert-Gray Wolf completed the first kill of the BOSS.

The person in front of him was called Desert-Lone Eagle so he should be related to that person.

At this moment, Desert- Lone Eagle also saw Seuss squatting in the cluster of rocks. His veteran player’s sharp intuition told him that the person in front of him had found a terrain bug.

“The Desert Guild is clearing this area. Brother, hurry up and give up this place!” Desert-Lone Eagle took out his staff.

In the game, kill stealing was not something that could be done with words. It was often accompanied by a battle..

Clearly, Desert-Lone Eagle’s words were arrogant, but his mind was still clear. He knew that it was impossible for Seuss to give up this training ground.

Bang!

A fireball hit Seuss.

-15

A bright red number floated above Seuss’s head.

“Player Desert-Lone Eagle’s party is attacking you. You may retaliate in self-defense. Time: 3 minutes.”

Seuss had been waiting for this moment. Killing a player in Sanctuary would result in a red name, but if it was for self-defense after being attacked, his name would not turn red.

Many troubles accompanied the red name so if there was no need to, Seuss would try his best to avoid it.

As a thief, if he encountered a mage, he could either charge forward and fight him in close combat or run away quickly.

After looking around and seeing no other names of people from the Desert Guild in the surroundings, Seuss rushed towards Mage Desert-Lone Eagle.

The mage’s tactic was to keep as much distance as possible from the enemy and then bombard them with magic.

Mage Desert-Lone Eagle jumped back and cast Fireball. He fired another fireball and then ran back, trying to distance himself from Seuss.

Players could roll to dodge magic from the front, but if they did, it would undoubtedly give the mage a chance to widen the distance between them. Seuss charged towards the mage and collided headlong into the fireball.

Bang!

Another fireball exploded on Seuss’s body, and he lost 13 health points.

Every spell cast by a mage required a certain amount of chanting time.

The elements of casting magic were divided into postures, language, materials, equipment, and so on. Different spells required different elements of casting. Some could be cast with just words, while others required multiple elements to complement each other.

The casting time of each spell was different depending on the elements.

Casting a spell required one to use syllables and gestures, one syllable was a second, and one gesture was a second. Ten syllables were a group and it was the same for gestures. The gestures and syllables could be done simultaneously.

The time needed to cast Fireball was two syllables and two gestures so it required two seconds. In order to cast Fireball, the mage stayed in place for two seconds.

Seuss took advantage of the moment when the mage cast the fireball to close in on the mage. A mage’s movement speed was far inferior to a thief’s, not to mention that Seuss’s level was far higher than the mage’s.

With a forward stab, the mage lost 46 health points, which was more than half of the mage’s health.

What’s going on? Isn’t this damage too ridiculous? Desert-Lone Eagle broke out in cold sweat. He only had less than 20 health points left, and this normal attack almost killed him.

What the mage did not know was that if there was no level suppression between players, his fireball could at most deal seven or eight points of damage to Seuss, and this stab could really kill him instantly.

The mage leapt back and a ring of fire burst forth, scattering the flames.

The Ring of Fire only needed a single syllable to be used. At this distance, Seuss had no way of dodging and could only continue to block it.

This time, Seuss only received six points of damage. The destructive power of the Ring of Fire was not as strong as the Fireball.

The mage’s movements flowed smoothly. No normal mage would be able to accurately release their skills when they were attacked by a thief in close range and were almost killed instantly.

The mage took advantage of the explosion to retreat.

However, all of this was in vain. Seuss’s agility was much higher than that of the mage. He only used three steps to catch up with the retreating mage.

Seeing the look of horror on the mage’s face, Seuss had already arrived in front of the mage, and the dagger in his hand was now in a reverse grip.

The mage did not give up on struggling at this moment. He was still chanting non-stop, and dense arcane elements gradually gathered on the mage’s staff. This was the mage’s basic skill, Arcane Missile, which was just like a normal attack from a melee class.

“Go to hell!” the mage roared, and the light of the arcane lit up his horrified face.

He glanced sideways at his rage meter. His rage meter had finished accumulating and he met the requirements.

His brown eyes locked onto the mage’s throat, and he quickly swung his dagger.

“Dire hit!”

Seuss and the mage passed each other. A cold light sliced through the mage’s throat. The mage’s throat split open, and blood gushed out.

“Dire hit completed. Attack location deviated by 15%, causing additional damage.”

Following the voice of the game system, a purple damage value floated above the mage’s head.

-87

The arcane energy gathered on the mage’s staff gradually dissipated. After death, any spells cast by players would be interrupted.

How was this possible!?

Desert-Lone Eagle’s eyes were filled with disbelief.

This kind of damage was simply outrageous to the extreme!

Even if the mage was one of the classes with the weakest defense, this was only the first day of the game. How could anyone kill a mage instantly?

-87. Is this damage supposed to appear on the first day?

The damage by hitting the vitals was indeed not bad. Basically, it would double the damage.

According to Daydreamer, the lesser the deviation of a dire hit, the greater the damage would increase.

After the mage died, the corpse gradually dissipated, leaving only a handful of copper coins and a wrist guard on the ground.

He chose to return to the city to revive instead of running back to his corpse, because he knew that as long as his corpse didn’t dissipate, Seuss would know he wanted to come back and revive at his body.

This way, it was very likely that his corpse would be guarded by Seuss, so he might as well obediently return to the city and revive.

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It seemed like the mage wasn’t very lucky. Even though he wasn’t a Red Name yet, he had dropped his equipment.

If someone was killed under the red name state, they would definitely drop a piece of equipment. At the same time, the more severe the red name was, the greater the death penalty would be.

Now, the mage’s name was only pink because he had initiated the attack on Seuss. Even so, he had still dropped a piece of equipment. He was indeed unlucky.

“Boss Gray Wolf, I was killed by a thief.” After Desert-Lone Eagle was revived, he posted his death log in the chat.

“-87? Don’t tell me you mistook an NPC as a thief?” Desert-Gray Wolf was in complete disbelief.

If you find any errors ( broken links, non-standard content, etc.. ), Please let us know via our discord so we can fix it as soon as possible.

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