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  1. Home
  2. To ascend, I had no choice but to create games
  3. Chapter 963 - Chapter 963 Chapter 527 Salute to the New World
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Chapter 963: Chapter 527 Salute to the New World Chapter 963: Chapter 527 Salute to the New World Players’ enthusiasm exceeded the boss’s expectations. From the day the event started, his inbox never had a moment of rest.

The first game was completed in just half an hour and it was just rock-paper-scissors.

Although the game was simple, it included features like leveling up, summoning ultimate moves, card drawing, and acquiring random skills, which made the gameplay, although short, quite interesting.

The boss, excited, played for half an hour and then completed the game. He then remarked that players were truly hidden experts to have created such an interesting game so quickly.

However, he realized he had celebrated too soon.

As he regained his focus and was ready to check out more games, he found his inbox overwhelmed. Countless emails kept coming at an incredibly fast rate.

Seeing the rapidly increasing number of emails, the boss was flabbergasted.

He sent a message to a friend in the gaming circle and directly asked, “Can games now be completed within half an hour?”

The reply came, “Are you out of your mind?”

Boss: “Can you be more civilized?”

Reply: “Please eat a fart.”

Squinting at the email, the boss decided not to stoop to the level of someone so rude.

He took a screenshot of the game and sent it to the other person, replying, “Are you playing ‘Nebula’?”

Reply: “No, we’re rushing a project recently, and I haven’t been home in a month. The producer is so strict, even blocked our internet access, today is my first time back home.”

Boss: “Then you should try it. Although you might not believe it, I hosted an event in ‘Nebula’ and other players have created several games. Most of these games were completed within an hour. How about taking a look?”

The person quickly logged into the boss’s account, saw the games, and was dumbfounded.

After verifying repeatedly that all these games were made by players within an hour, he immediately searched online for ‘Nebula’ accounts and found that the prices on the secondary market had tripled and were still rising.

Are second-hand accounts this expensive?

But after looking further, he realized the high prices of second-hand accounts were due to new accounts only being accessible at airports, and only those who entered battleships were eligible to participate in the game creation event and go to the New World first.

After pondering for a moment, this gamer decisively used his down payment for a house to buy a large batch of second-hand accounts, then continued to explore the game creation features in ‘Nebula’.

Upon discovering a huge group of hardworking extraterrestrial NPCs setting out to make games with players, he tried creating some games himself and was stunned again by the final products.

The quality was too good.

As a lead game designer, he knew how many programmers and artists would be needed to complete such work in reality, how many times he would have to redo an effect, and how many days he would have to argue with project managers over a single issue.

But now, he just had to lay out his requirements, and the NPCs here could handle it.

Although some issues weren’t perfectly solved, the NPCs’ adaptability was strong, and the same problems wouldn’t occur twice.

Terrifying efficiency, outstanding production capabilities, extremely low communication costs, and an excellent growth rate.

In reality, these people would each have a salary no less than 30,000 a month, would be highly sought after in any project team, and managers would go out of their way to cater to them.

Yet here, they’re just an add-on in a virtual reality game priced at 128, and one could freeload tens of thousands of them at any small town?

Has this world gone too crazy?

Has technology really advanced this far?

The lead game designer stared blankly at his own creations and then suddenly sent an email to Fang Cheng Studio’s customer service:
“Dear Fang Cheng Studio, I just played your game ‘Nebula’ and found out you’re hosting a major game contest. I’m very interested in this event, but I have a question, who owns the games after the contest ends?”

This inquiry wasn’t meant to be problematic, since Druid Entertainment had pulled a similar stunt before. They declared that all game maps created by players using their game editor belonged to Druid Entertainment and refused to collaborate with those creators.

This situation directly led to the departure of a legendary independent creator, Burning Frog, and also sealed the fate of another major IP under their belt. Their next similar game was also ruined by various nonsensical decisions.

Such moronic acts made people hope Druid Entertainment would meet its end soon so they could spit on its grave.

Fang Cheng Studio’s response was rapid: “According to our boss’s instructions, everything players obtain in ‘Nebula’ belongs to the players themselves.”

This response seemed a bit strange to the lead designer, but he didn’t delve deeper, instead excitedly asking, “So, the games I make are also mine?”

“Absolutely. As long as they don’t violate local customs and laws, everything obtained here is owned by the player. Fang Cheng Studio will neither charge any fees nor make any claims or modifications in any way. We will later issue a statement and submit legally binding documents, declaring that we only retain supervision rights and relinquish all other rights.”

“I see, but why are you doing this?”

“Because our boss wants to see something more interesting.”

After ending the conversation, the lead strategist returned to “Nebula” and personally designed a few games.

Although they were just casually created, the completeness of the games was still incredibly high.

Compared to the so-called “truly freeing martial arts” game they were currently developing, he found himself at a loss for words.

He sighed, exited the game, then took out a loan to buy a large number of second-hand “Nebula” accounts and sent a resignation letter to his producer.

In the letter, he directly wrote, “What era is this? Stop making traditional games!”

Having resigned, he stood up and stretched, noticing that it had started raining outside.

Watching the rainwater gather on the road, reflecting a mystifying glow under the streetlights, droplets fell and splashed, disappearing quickly.

Such an ordinary phenomenon would require an artist to spend a lot of time rendering it bit by bit in a game.

But in “Nebula,” it was a matter of just one sentence.

A new gaming revolution was about to begin, the old gaming system was about to crumble, and game production was no longer a costly endeavor–it might even be easier than writing a web novel.

The advantages of this revolution were immense.

The monopoly of foreign games was about to end, all would be forced onto the same starting line, and while the Western big studios did have advantages, they were shackled by so-called political correctness–it was now time to catch up with them.

Later on, game evaluation standards would lean more towards gameplay, and multiple innovative ideas would continuously emerge; after all, the drastically reduced cost of game development afforded everyone ample budget to experiment.

Everyone would become a game producer, everyone could easily create a multitude of games, and in this rich land, masterpieces would emerge one after another–the problem for players would no longer be a lack of good games, but rather an excess of good games that they couldn’t get through.

“It seems I should contact someone early to create a filtering platform.”

He picked up a can of beer and pulled the tab.

Although drinking now wasn’t a good idea, standing at the crossroads of this new era, he felt it was necessary to take a sip.

The sound of the beer opening was like a salute, and the smoke rising from the mouth of the can was like fireworks.

Through the glass, he raised his beer towards the dark night sky and said softly, “To the new era.”

Halfway through his drink, he remembered that he hadn’t ordered takeout.

But all his money was invested in “Nebula,” and now he couldn’t even afford a takeout order.

It didn’t matter, though; he trusted his judgment, knowing that if he could endure this period, he would have money.

And indeed, the next day, he had money.

Others in the gaming industry reacted quickly too, after seeing the statement issued by Fang Cheng Studio and the actions they took, they immediately experienced the in-game production methods and realized that traditional game production was doomed.

They did not feel sorrowful over the demise of the traditional gaming industry; a new era of gaming was upon them!

To adapt to the new game environment, the price of second-hand “Nebula” accounts began to skyrocket–from a few hundred the day before to over three thousand today, and they were still hard to come by.

These people understood clearly, “Nebula” was no longer just a game, but a production tool.

Whoever could master this production tool first would be the tide setter in the new era of gaming!

The skyrocketing prices turned second-hand “Nebula” accounts into a financial product, and the visionary lead strategist achieved financial freedom overnight, ascending to the pinnacle of his life.

When Fang Cheng learned of this, he felt that the players had indeed not let him down.

A game event had turned into a financial frenzy, something truly unexpected.

But he believed it wouldn’t be long before this financial frenzy would cease; “Nebula” would return to being a new game production tool, continuing to astound the world.

Sitting in the boss’s office, Fang Cheng browsed the news in Game Inn and couldn’t help smiling, “Interesting.”

“Mr. Fang, stop laughing,” the boss said with a pained expression, “You might be happy, but I have troubles now. Millions of games, how am I supposed to review them all?”

“Can’t do it?”

“Can’t do it!”

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Fang Cheng looked at the boss and felt that he indeed seemed incapable of handling it.

So he thought about it and realized it was indeed necessary to pull some people over to help.

The Celestial Gods had rich experience in reviewing games, so it would be good to have them help.

Let them help review games for the next five hundred thirteen years, and they could finally repay their debt to him.

Satisfied with his decision, Fang Cheng grew even more excited about the players’ upcoming performances.

If you find any errors ( broken links, non-standard content, etc.. ), Please let us know via our discord so we can fix it as soon as possible.

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