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  1. Home
  2. To ascend, I had no choice but to create games
  3. Chapter 968 - Chapter 968 Chapter 532 The Guys in the Dark
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Chapter 968: Chapter 532: The Guys in the Dark Chapter 968: Chapter 532: The Guys in the Dark “`
“From twelve to three, then from three to six, and now you say nine, three points and another three points, it’s already ten o’clock, Old Thief!”

“Having watched all the way through, I’m surprisingly not tired because the moment I close my eyes, I can see four developers staring at me. And while the excitement is theirs, all I have is fear.”

“This game is something else; I still haven’t seen any repeated anomalies. As expected of the Living Immortal’s game, there is always a great depth crafted in some areas.”

“At first, I thought the Old Man’s antics were quite amusing. But after actually playing a round myself, I feel that the Old Man is pretty awesome. How does he manage not to wet his pants?”

“Question the Old Man, become the Old Man, surpass the Old Man.”

“I’ve tried it too, so let me just say this, is there a possibility, just a possibility, that the Old Man is actually pretty awesome and professional?”

Wang Say Games never expected the recognition he had always desired to be realized within “Room No. 9.”

His eyes now bloodshot, he stared intently at the surrounding office as if he were going to devour everything in it.

Twelve hours!

He had been trapped here for twelve hours!

There were supposedly only nine levels, and if one were to rush ahead without thinking, the probability was just one in 2 to the 9th power, merely 1 in 512.

But something was off with this game!

For the first time, Wang discovered that a small game could actually read player inputs, meaning he was destined to fail if he didn’t search diligently.

However, the variety of anomalies in this game was too vast to exhaustively find them all; at least Wang hadn’t found any repeats in dozens of attempts.

If it were just a matter of different anomalies, that would be acceptable, but the problem now is that the anomalies here are terrifying.

The developers’ gazes from before were just an appetizer, facial features turning into a clock face were just a small course, human figures collapsing, sometimes revealing code within felt like breaking the fourth wall, and a computer screen suddenly full of “death” characters was considered quite a common phenomenon.

Inside “Room No. 9,” Wang experienced every classic horror segment he could think of from all the horror games, with various horror elements continuously bombarding his nerves, yet he still had to keep watching.

When he finally made it through the stages and reached Room 0, he burst into tears upon seeing the white door that appeared before him.

This wasn’t his first time clearing a game from Fang Cheng Studio, but this was definitely the time he felt the greatest sense of achievement.

Reflecting on his past dozen or so hours of gaming experience, he realized he had been jumping from one terrifying atmosphere to another.

He would spend a few minutes in each room, and the smaller the room number was, the longer he agonized.

Do the potted plants in the corner look a bit off?

Is the color of that cat questionable?

Was that the pose the four developers had before?

Should I look back again, but what if they’re watching me when I do?

In the end, even normal scenes felt somewhat abnormal to him, leading him to continuously question himself and, consequently, miss his chances of clearing the game.

The game’s clearing screen was very simple, just a black background with white text telling him that he had cleared the game.

Beneath the clearing screen was the production method for “Room No. 9” published by Fang Cheng, indicating that everyone can create their own “Room 9 like game.”

Compared to the effort he put in throughout the process, this ending could only be described as perfunctory, but Wang didn’t care anymore.

Leaving the game behind, Wang sat in his chair, taking gentle breaths.

The live streaming room also became unusually quiet, and the audience, who were usually just there for fun, showed their concern for Wang for the first time, saying: “Wang, take a break. You’re tired today.”

“I watched from the beginning to the end, Wang really worked hard.”

“This game seems pretty simple, but it’s quite difficult and it can read inputs; it’s really not easy.”

“And since each anomaly is different and can’t be memorized, Wang is indeed pretty awesome.”

“I’ve made up my mind, for the next few days I’m going to truly respect the Old Man.”

“You won’t even deign to call him Wang!”

Wang then quietly rested for a while before starting to contemplate how to summarize this game.

He admitted that he got a little too immersed in the game.

However, coming back to his senses, he realized that the game’s quality could only be considered average; it felt more like something Fang Cheng whipped up as a casual project, presumably taking no more than ten minutes.

The construct was very simple, and the content was just dynamic spot-the-difference, but the potential anomalies that could appear at any time were both frightening and arousing curiosity about what kind of anomalies would come next.

Soon, Wang discovered another characteristic of “Room No. 9.”

It was very simple.

“`
“Just build a scene, put in a normal scenario, and then you can leave it alone,”
The latest feature of the game allowed it to change continuously according to its features, and the developer only needed to perform a check.

Although simple, if combined with a variety of scenarios, many interesting games could also be created.

And if expanded further, adding elements like plot, romance, growth, etc., then the game would become different again.

Thinking this, Wang felt an itch above his neck, as if he was about to grow a brain.

As a game section UP master, had he not dreamt of making a game himself?

But the waters of game development were too deep, around him, there were UP masters who burned six million in a year but ended up with nothing, some who became millionaires and then saw their assets disappear overnight, some who sold several buildings but didn’t create a single splash, and some who worked four or five years only to end up with just a PPT.

There were also those who, with great difficulty, created games, but in the end, had very few players.

Yet these people were not the unluckiest; the most unfortunate were those who created games and then had them swiftly plagiarized, ultimately leaving the stage in despondency.

The waters of game production, truly too deep.

It was precisely because he’d seen too many such examples, that even though the cost of game production in “Nebula” was extremely low, he still did not dare to try, fearing to gain the confidence that he could create games.

However, after playing “Room No. 9,” he felt like he really could do it.

After repeatedly confirming that this wasn’t just his own illusion, Wang decided to get started and make a game similar to Room No. 9 and use it to test the waters.

Following the production methods left by Fang Cheng on the completion screen, Wang began to build scenes, integrate APIs, and introduce anomalies into the game. In less than half an hour, he completed his gaming career’s maiden work, “The Anchor’s Room.”

The game adopted the same gameplay as “Room No. 9,” where players needed to cycle through a room belonging to a broadcaster, detect anomalies, and ultimately leave the room.

During the game development process, Wang streamed the entire event live, and this type of game development method was also learned by the players in his stream.

“Is it really this smooth? Just build a scene, and then set some parameters, and you can make this type of game?”

“Wouldn’t this infringe [on someone’s rights]?”

“No, the Living Immortal disclosed this type of game production method at the end and even provided the templates, so it’s clear that they don’t mind at all.”

“This is vision… I now believe in the existence of the God of Games.”

“Stop talking, I also want to make this type of game now.”

Under the players’ watch, Wang personally tested the game he had made and then discovered it was quite fun.

To be exact, it wasn’t that the game he made was enjoyable but rather the game template proposed by Fang Cheng.

Fang Cheng seemed to be playing with something very new; he cleverly made the current game characteristics part of the game and then allowed players to use this feature and create their own games.

So what was Fang Cheng trying to do by doing this?

After trying to ponder Fang Cheng’s idea, Wang felt that Fang Cheng seemed to be intentionally guiding the players towards something, but he didn’t know whether his thoughts were correct.

But one thing he knew for sure was that “Room No. 9” would entice players to continue learning how to make games and greatly broaden their approach to game development, letting them know that a game could be very fun even without a complex plot or an excellent numerical system.

Indeed, just as Wang had predicted.

“Room No. 9” became explosively popular at an incredibly fast pace, then like dandelion fluff, burned out just as quickly.

After all, no matter how much time the game killed, those with good eyesight could complete it within an hour, after which the fun of the game would decrease significantly.

But after the craze of “Room No. 9” passed, the craze for “Room 9-like games” instead began.

A mass of games similar to Room No. 9 sprouted up like bamboo shoots after rain, and variations of Room No. 9 continually emerged.

“Your Room” first utilized the player’s computer webcam. It captured the player’s room, then intelligently built a nearly identical scene, making the game feel more lifelike and the horror atmosphere even denser.

“Underworld Train” moved the scene onto a train and told a story through constant reincarnation. The gameplay and the story’s theme “Hell” complemented each other, raising the depth of the game by a notch.

“The Inescapable Room” added some comic elements to the game, incorporating puzzles and item hunts into the gameplay and further broadening how the game could be played.

A feast of gaming had once again begun, but different from before, this time the players were both producers and consumers. Their dual roles brought them double the fun in this process, commonly known as a win-win situation.

And Fang Cheng’s goal was achieved.

Every time a player discovered an anomaly, they were helping him clear out a possibility here, and the potentially dangerous possibilities were dispelled through the players’ efforts, which made the boss increasingly recognize Fang Cheng’s prowess.

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Look at that, this is professionalism!

Amidst an atmosphere of healthy growth, there were those who were unhappy.

Watching the battleship that was still sailing normally, the civilization sniping from the shadows became unsettled.

What’s the deal with these guys?

Why can they still move forward?

If you find any errors ( broken links, non-standard content, etc.. ), Please let us know via our discord so we can fix it as soon as possible.

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